Update
Become even stronger! "Tower of Time: Night" is here! December 6 Update!
What's "Tower of Time: Night"?
It's a new solo feature where players can strengthen their rank 3 and extra jobs.
Together with your YOME, you can reach the higher floors while defeating enemies, which enables you to strengthen your status and skills.
Each floor's enhancement rewards can only be received once per week, and the acquisition history and achievements reset every Monday at 0:00 JST.
Conditions
・You must have accepted the quest "Let's Climb The Tower!"
・You must clear the quest "Request for Cokes"
・Your current job must be Lv 90 or above.
When you move to the Tower of Time 1F while meeting the above conditions, you can accpet the exclusive quest "Tower of the Night".
After that, you can proceed from the movement point in the Tower of Time 2F to the Tower of Time: Night 1F. (*Only if your current job is at level 90)
After moving, the entrance to the next floor is closed, and you can only enter it by defeating the enemies there.
About "Tower of Time: Night"
At the beginning of a battle, a damage restriction is added to the enemies in the Tower of Time: Night, preventing you from dealing more than a certain amount of damage.
Look for ways to relax or remove the restricition and be creative in how you fight to aim for bigger damage!
Also, you cannot revive during the battles at the Tower of Time: Night, so make sure to fight in cooperation with your YOME to avoid being defeated.
Damage restriction icon |
Rewards
By defeating the enemies on the regular floors, you can get "Time Skip Coin (Dusk)" , "Soul Shard", and "Coins" based on your current job.
You can get these once per week per floor.
In addition, at the boss floors located every fifth floor, when you win the battle and use "Soul Shard" you can get a "Soul" based on your current job.
Even if you go to the next floor without using a "Soul Shard", you can use it and get the "Soul" if you retry the battle.
*You can choose to use the "Soul Shard" only at the end of a battle if you win. There is no weekly limit to the rewards you can get when using it.
Passive Skill Acquistion, Item Trade
The "Coin", "Soul", and "Time Skip Coin (Dusk)" you get can be traded for passive skills and items at the Merchant's Exchange in the Tower of Time 2F.
The passive skills enhance your status and also boost the effects when enhancing skills or getting buffs from your allies.
*You can trade passive skills only once.
Passive Skill List
These are job-specific passive skills and they are only effective for the corresponding job.
Job | Passive Skill Name & Effect |
---|---|
Destroyer | Havoc Axe Power Damage Factor +20% |
Destroyer | Havoc Axe D Limit Damage Limit +50000 |
Destroyer | Detonation Fire ATK Fire ATK +200 |
Destroyer | Detonation Extra D Extra Damage: 1000% of Fire ATK |
Destroyer | Unchain Critical D (Chain x2)% Critical Damage UP |
Destroyer | Unchain D Limit Chain x20000 Damage Limit UP |
Chaos Xcalibur | Star Wind Sword E ATK Earth ATK +200 |
Chaos Xcalibur | Star Wind Sword +D Extra Damage: 100% of MATK (max 50000) |
Chaos Xcalibur | Crimson I Sword F ATK Fire ATK +200 |
Chaos Xcalibur | Crimson I Sword +D Extra Damage: 100% of MATK (max 50000) |
Chaos Xcalibur | Eclipse Sword ATK ATK UP: 100% of MATK |
Chaos Xcalibur | Eclipse Sword D Limit Damage Limit: 200% of MATK |
Sorcerer | Flames of Hell Power Damage Factor +20% |
Sorcerer | Flames of Hell D Limit Damage Limit +50000 |
Sorcerer | Hail Storm Power Damage Factor +20% |
Sorcerer | Hail Storm D Limit Damage Limit +50000 |
Sorcerer | Undulation MATK Whirl 1st Stage: MATK +15% Whirl 2nd Stage: MATK +30% Whirl 3rd Stage: MATK +50% |
Saint | Wall of Misery Power Damage Factor +20% |
Saint | Wall of Misery D Limit Damage Limit +50000 |
Saint | Sanctify Recovery Recovery UP 3% of max HP |
Saint | Sanctify Shortened CT Shortens Cool Time for 2 sec |
Saint | Apotheosis MDEF MDEF +25% |
Zodiac | Capricorn D Limit Damage Limit +50000 |
Zodiac | Capricorn ATK ATK +30% |
Zodiac | Aquarius D Limit Damage Limit +50000 |
Zodiac | Aquarius E ATK Elemental ATK (Fire, Water, Earth, Wind) +20% |
Zodiac | Nebula Damage Limit Damage Limit UP: 100% of MATK |
Shaman | Fictional Fire Power Damage Factor +20% |
Shaman | Fictional Fire Extra D Extra Damage: 1000% of Fire ATK |
Shaman | Moving Earth Power Damage Factor +20% |
Shaman | Moving Earth Extra D Extra Damage: 1000% of Earth ATK |
Shaman | Cursed Hour Curse Mark Attack +1 against enemies with Curse Mark |
Divine Knight | Riot Blade D Limit Damage Limit +50000 |
Divine Knight | Riot Blade ATK ATK UP: 1000% of DEF |
Divine Knight | Reversal Raid D Limit Damage Limit +50000 |
Divine Knight | Reversal Raid ATK ATK UP: 1000% of DEF |
Death Bringer | Shadow Stitch Power Damage Factor +20% |
Death Bringer | Shadow Stitch D Limit Damage Limit +50000 |
Death Bringer | Instant Hit Power Damage Factor +20% |
Death Bringer | Instant Hit Extra D Extra Damage: 100% of ATK |
Death Bringer | Mortality Critical D Critical Damage +20% |
Kaiser | Breaking Fist Power Damage Factor +20% |
Kaiser | Breaking Fist ATK ATK +30% |
Kaiser | Piercing Wave Power Damage Factor +20% |
Kaiser | Piercing Wave D Limit Damage Limit +100000 |
Kaiser | Five Gates D Limit Damage Limit +50000 per 1 Gate Mark Max +150000 |
Initiator | Rafale Power Damage Factor +20% |
Initiator | Rafale D Limit Damage Limit +50000 |
Initiator | Assign CT down Cool Time shortened for 1 sec during assign |
Legend | Divide Power Damage Factor +20% |
Legend | Divide D Limit Damage Limit +50000 |
Legend | Falx Power Damage Factor +20% |
Legend | Falx Damage Limit Damage Limit +50000 |
Legend | Excess Damage Limit Excess 1: Damage Limit UP: 10% of ATK Excess 2: Damage Limit UP: 20% of ATK Excess 3: Damage Limit UP: 50% of ATK |
Nirvana | Trident Power Damage Factor +20% |
Nirvana | Trident Damage Limit Damage Limit +50000 |
Nirvana | Scarlet Thrusts Power Damage Factor +20% |
Nirvana | Scarlet Thrusts D Lmt Damage Limit +50000 |
Nirvana | Piercing Blow ATK ATK +50% |
Mergen | Spread Arrow Power Damage Factor +20% |
Mergen | Spread Arrow D Limit Damage Limit +50000 |
Mergen | Meteor Rain Enemy Pwr 2 Enemies: Damage Factor 15% 1 Enemy: Damage Factor +30% |
Mergen | Meteor Rain Enemy D Lm 2 Enemies: Damage Limit +50000 1 Enemy: Damage Limit +100000 |
Mergen | Devotion Critical D Devotion 1: Critical Damage +10% Devotion 2: Critical Damage +15% Devotion 3: Critical Damage +25% |
Bard | Dissonance Enemy Power 1 Enemy: MATK +150% 2 Enemies: MATK +100% 3 Enemies: MATK +50% |
Bard | Arpeggio Power Damage Factor +20% |
Sword Master | First Form:Flash Power Damage Factor +20% |
Sword Master | Slash:Air Piledriver P Damage Factor +20% |
Sword Master | Slash:Ripple Water ATK Water ATK +200 |
Sword Master | Slash: Ripple D Limit Damage Limit +50000 |
Sword Master | Meditation D Limit Damage Limit UP: 25% of ATK per 1 Meditation Max 75% |
Receptor | Attacking Roar ATK ATK +25% |
Receptor | Attacking Roar D Limit Damage Limit +50000 |
Receptor | Magical Roar MATK MATK +25% |
Receptor | Magical Roar D Limit Damage Limit +50000 |
*Buff Effect List
Buffs with "*" at the beginning are common passive skills that activate when they are added, regardless of your job.
Job | Buff Name & Effect |
---|---|
Shaman | *Weeping Soul Extra D Extra Damage: 1000% of the reduced HP value |
Divine Knight | *Torus Guard DEF MDEF +15% |
Initiator | *CRT Discharge Crit. D CRT Discharge in all states Critical Damage +15% |
Initiator | *CRT Discharge Extra D Assign (Red) CRT Discharge Extra Damage: 50% of ATK (max 50000 Extra Damage: 50% of MATK (max 50000) |
Initiator | *CRT Discharge DEF Assign (Blue) CRT Discharge MDEF +15% |
Bard | *♪DEF UP DEF +15% |
Bard | *♪MDEF UP MDEF +15% |
Bard | *♪E-DEF UP Elemental DEF (Fire, Water, Earth, Wind) +20 |